
The loft feature allows you to transition from one outline to a totally different outline and Fusion 360 extrapolates the resulting surface to connect the two. If you are looking to expand your creativity and want to connect two (or more) totally different outlines and create a smooth surface between them, you'll need to use the "loft" feature. For example, the extrude feature can only extend the height of a singular outline, the outline does not and cannot change throughout the change of height so even though that feature is extremely powerful, it is limited in that particular way.

The extrusion extends outward at right angles to the length and width dimensions thus extending the 2D CAD drawing into the third dimension which in turn allows it to then be 3D printed or milled by a CNC machine.įusion 360 features like "extrude" and "revolve" applied to 2D shapes are extremely useful but they perform a very specific function and can be somewhat constrained in how they add the third dimension to your digital design. There is an upcoming Fusion 360 online class covering these and similar concepts, sign up today!įirst, Fusion 360 allows one to "extrude" a 2D square into the third dimension to create a 3D cube. In this blog post, we'll dive into what that process looks like in a step by step guide. The tool allows one to make two-dimensional CAD drawings and extend them into the third dimension by adding what Autodesk calls "features" to your drawings.


Download gears from the McMaster Carr Library.This should get you close enough to create a visual approximation, and might even work if you were to 3D print the gears, but I have not gone through and done the calculations necessary to make this an exact mathematical gear model. In this video, we’re going to use Fusion 360’s joint simulation ability to simulate the movement of a ninety degree gear joint!ĭo you like these Fusion 360 Tutorials? Make sure to subscribe to my YouTube channel to stay up to date on the newest videos! Subscribe Here – The Fusion Essentials YouTube ChannelįULL FUSION 360 JOINT TUTORIAL PLAYLIST – įirst things first – I’m really not trying to create a super accurate gear model, meaning a gear that’s exactly mathematically correct, but rather focusing on simulating the movement.
